March 15, 2010 - 2:34am — Seed
Now, before I begin, I want to put forth a disclaimer: this only really applies to in-game stuff and its influence on out-of-game feelings and community drama. Community drama on its own is a different field entirely. Second: This is just how I do things. If you handle things differently, and it works for you, that's absolutely fabulous. In fact, feel free to put forth your own tips and strategies into your replies. This is just what I think may be worth trying if you find that you're being made unhappy by in-game events and do not like it. It may not work for you, but if you're really unhappy, you need to try changing something, and you are always the thing you have the most control over. I'm not attacking anyone in particular, I'm not out to cause more drama, I'm not thinking you're silly or wrong if you don't do these things. I just want to help people not feel the need to make the fusses we sometimes make over what amounts to a series of interlapping stories and a pile of pixels.
Also, I'm posting this in a time of relative calm as a preventitive measure. To my knowledge, there's nothing going on right now.
These are in no particular order.
#1: Recognize the patterns. Stuff happens all the time. Most of it is the same stuff, over and over again, because people are creatures of habit. What this means is, you can look back on familiar patterns and see what works and what doesn't, and how most things play out. Most dramas like this last between 1 to 5 days, max.
#2: Capitalize on IC drama ICly. Drama makes for fun stories. There's no need to run away from that fact just because you weren't planning on it. Try to find a way to make this unpleasant thing fun for you: for example, when Seed's unhappy, I make him roll out these big, flowery monologues (which I just freaking adore).
March 14, 2010 - 4:10pm — quadraptor
Voices of the Past
Noelle awoke suddenly, her heart racing from seeing the burst of light from the Wirewood Tree. She looked around - she WAS in The Endless Forest, but there didn't seem to be anyone around. The forest was lit by the dusk sunlight, and little by little it was getting darker. Standing, she called out and listened for a response.
Nothing - the air was completely silent, even the usual sounds of birds and insects seemed to be absent.
She tilted her head, and then started to walk, looking around for a sign of anyone. She didn't really understand what had just happened, and with no one around to talk to, she felt more and more confused.
Noelle stopped and called out again. Her eyes caught a glimpse of something for a moment - she could have sworn she saw a young fawn dart past the trees in the distance. Curiously, she ran that way, calling a third time.
Stopping to catch her breath, she caught something in the corner of her eye. The old ruins were...glowing?
Looking, she confirmed this - small orbs of light floated around the place, all in different colors. Hesitantly, she approached the Ruins.
As she neared, a blue orb drifted toward her, and she heard the faintest sound, "...Noelle?"
That voice, it's..., her senses rose immediately, "Fay, is that you?", she asked.
The reply was hard to hear, but she got a little of the response, "...rrible happened, sister."
"What? What happened?", the doe questioned. Other orbs approached, seeming to be drawn by the presence of the living deer. The greater numbers helped Fay be able to speak clearer, "There was a mass extinction. We don't know how we all died, but...something terrible happened."
"How did she survive?", one of the violet orbs questioned.
"She must be the chosen one.", another answered.
"Fay, what's going on?", Noelle asked her sister's orb.
March 14, 2010 - 7:57am — Whyss
So I see these quite a bit around the site, that people have made - places where you can ask a deer something, or have a spot of roleplay, or any kind of interaction, and since I don't have access to an IM, I thought this might be a good place to have a roleplay or two or meetings between deer :>
Please feel free to drop by and leave a message, or strike up a conversation. Whyss can usually be found hiding behind a tree and listening in on someone else's conversation somewhere; Garzim is a Ruins sort of fellow; Malicious prefers to loiter by the Pond, but carefully just out of reach of Crocodile's long jaws; and Empty Child and Shoe can be found just about anywhere!