IndieGogo statistics

Michael Samyn's picture
The crowdsourcing campaign for remaking the technology behind The Endless Forest reached 60% yesterday. With 2 weeks to go, it remains possible that we achieve the goal. But things do need to pick up a bit.

Something weird happened since we extended the campaign.



See how the pink bars dropped as soon as the extension started? Lesson learned!
A lot of people in the community encouraged us to extend the campaign but so far this seems to have been a bad decision (we could have been working on the game already instead of managing the campaign). We can only hope that people are saving up their money to contribute at the last moment. I'm sure we will close with a peak. But will it be high enough?

On a more optimistic and wonderful note, have a look at the list below. It shows where people who contribute are coming from (through clicking on a link, I presume).



In other words: YOU ARE THE BEST!
In the two other crowdsourcing campaigns we've done, it was Twitter that directed most people towards contributions. But you guys are beating Twitter and Facebook, and EVERYONE! That alone for me signifies success. It confirms that this community is wonderful and prepared to support the things they love however they can.

I guess we just overestimated the size of the community. But thanks to a remake we will be able to grow!

As a final graph, screenshotted from the IndieGogo admin pages, I'd like to share the breakdown into countries where the contributions are coming from.



Unsurprisingly, the United States are in the lead. We communicate in their language and it's a big and comparatively wealthy country. The strength of the UK, Russia and Korea is mostly thanks to the generosity of one or two individuals. I haven't figured out what accounts for Finland's impact. Is some secret admirer lurking in the North?
WayfarerHart's picture

I wouldn't say the second

I wouldn't say the second month is a waste; thanks to it, we've achieved 60%!

It's not too surprising things are slowing down now, though. The holidays are here for a lot of people, and money is wearing thin. Many have offered as much as they can handle in the first month. Bearing in mind a majority of this community consists of millennials - some of which seem to have the world against them. What has been achieved is in itself an incredible feat.

As long as donations continue to be accepted after the campaign, better still if there's a way for us to have visual on how much has been raised, I think we'll be able to achieve the amount needed. It might take a few months, but it's worth it, I hope.

parrotsnpineapple's picture

I for one I and perhaps many

I for one I and perhaps many others that have contributed to the campaign may have hit their monetary limit. I feel the encouragement for an extension came with the hopes that the extension could stretch beyond just the communities reach...into other fields or audiences. A lot of us have been advertising, but it is not enough. Is there any other places you guys would feel comfortable advertising? I thought the youtube thing was a great idea, but if you guys are unwilling to do it due to a fear of "gamers" then that just shuts down one large avenue.

There are other people with money besides the TEFc!

I don't like feeling like I'm being blamed for the failure of the extension.

That aside, well done community.
Tuhka's picture

I was surprised (and pleased)

I was surprised (and pleased) to see Finland having such a big part in the graph. Though I have no idea why is that, Finland being such a small country 'n all.

I agree with Vee that it would be really good having some sort of donation visual after the campaign.
Evern's picture

I don't think we are being

I don't think we are being blamed, I think it's just good to remember that M&A have a lot more experience than the people who asked to extened the campaign, I being one of them. They were right that we would reach most of our peak in the first part.

Thank you Finland haha! ♥ And at least we reached 60%- there's still a bit to go and we could reach even further.

Michael Samyn's picture

I think the widest audience

I think the widest audience is reached within a limited campaign. Any extension serves the inner circle as the larger audience simply loses interest and moves on to other stimuli. We could have done more to reach a wider audience in the first month. But to be honest I always though of this campaign as something for the community of Endless Forest players. And reaching out is a lot of (emotionally draining) work.

The reason why we are shy to involve hardcore gaming circles (such as those around certain popular YouTube channels) is mostly to protect the community against the awful attitudes some people have. On top of that, these people have made it abundantly clear that they have no interest in supporting our work. Quite the contrary!

That being said, I have posted announcements on the store pages of our games on Steam. Touching wood.

It's not a waste!! I haven't

It's not a waste!! I haven't been able to contribute yet but I will before the campaign ends... I just recently got a job when the first campaign was going to end and I was ecstatic that it has been extended.
Brindle
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Solo
Aivilo's picture

I think most of us are

I think most of us are willing to wait an extra month for production if it gets us even a little bit closer to the goal, so I definitely wouldn't call it a waste! Must admit I didn't expect it to tank quite so hard, though.

The charts are pretty neat~ Over 30% from the community - nice!

"I guess we just

"I guess we just overestimated the size of the community."

Michael I'm curious, did you look at the number of registered accounts as indicating the size of the active community? Many players have multiple pictograms due to their play style, and not taking this into consideration might have led to that misunderstanding. Just something to take into account for the future if you hadn't already considered it.
Draak's picture

Also donations would be sure

Also donations would be sure to pick up again when progress is posted/made/etc
SoliloquyChryseis's picture

It's definitely not a

It's definitely not a waste.

Remember, we are within the holiday month, and around this time is when people are scrambling to finish their shopping.

I anticipate another peak towards the end of the campaign, when shoppers are done with Christmas/Holiday gifts and can once again go back to donating.

Also, it's not a waste because people are still donating, even if it's a little. Never underestimate the little people.

Quote:See how the pink bars

Quote:
See how the pink bars dropped as soon as the extension started? Lesson learned!
A lot of people in the community encouraged us to extend the campaign but so far this seems to have been a bad decision (we could have been working on the game already instead of managing the campaign).


I definitely do not mean to come off as rude when asking this, but what was the harm in doing the extension? I'm curious because I just wasn't sure if doing an extension would take away money at all, in which case I would totally understand why you would think doing so was a waste, but I mean...if it doesn't cost anything...it is extra money towards the campaign. And every bit counts! Which I think would be definitely worth it...but of course, I don't know all the little details behind everything, so excuse me if I sound terribly arrogant in saying that.

Quote:
But to be honest I always though of this campaign as something for the community of Endless Forest players. And reaching out is a lot of (emotionally draining) work.


But you must have seen how small our community is compared to other online communities (meaning, active players). Which is why many people are encouraging to get the word out and advertise, because just simply the community doing so seems/seemed impossible. Again, I don't mean to sound arrogant saying this because you guys have much more experience with these things than I do. I'm just trying clear somethings up is all.

BUT, on the bright side, with how much money we have raised is something to be completely proud about! I know some didn't even think we'd reach this far, so anything is possible of course c':
Qanat's picture

Quote:A lot of people in the

Quote:
A lot of people in the community encouraged us to extend the campaign but so far this seems to have been a bad decision

OU.. I'm failing to see how it was a mistake?
There's been a gain of a few thousand euros ever since the extension. The community is tapped out- we're made up of primarily people in their mid 20s and to early teens from what I gain, and there's a really small amount of us.
The extension gave more opportunity for others to help us if only we could reach out to a wider audience, and even now we're scrambling to make money for the campaign by selling our art, pulling from funds meant for Christmas gifts for our families, ect.

Quote:
We could have done more to reach a wider audience in the first month. But to be honest I always though of this campaign as something for the community of Endless Forest players. And reaching out is a lot of (emotionally draining) work.

It will always be for the community but we alone could have never, ever made this happen within a month. Continuous donations over a few years, sure, but we're way too small. Some of us don't have jobs aside from our own art.

This game is incredibly niche. But others may be interested in contributing even if not playing.
TEF has never been immune to the kind of people you fear coming here through advertising. The subject matter of the game doesn't support the overtly competitive response many other games would evoke, so there's that. But it doesn't mean the community is free of what you're unwilling welcome and even if swathes of those people in the EXTREME come in, they'll move on when they lose interest, and fast.

They won't stay if they don't like the function of the game but they may donate. I won't speak for anyone else, but I really implore you to swallow the fear and help us help you. The game and community are both beautiful things but I don't think it's realistic to think we can do this alone.

Another thing to consider is

Another thing to consider is a lot of us in the community are college students, and the winter semester will be starting soon for many, which means having to pay tuition. At least in my case, I had to pay tuition this month, and I don't have much money left. I already donated as much as I'm willing to.

@Tuhka: High five for

@Tuhka: High five for Finland!
Even though neither do I have any idea why Finland has that big part.

Quote:The reason why we are

Quote:
The reason why we are shy to involve hardcore gaming circles (such as those around certain popular YouTube channels) is mostly to protect the community against the awful attitudes some people have. On top of that, these people have made it abundantly clear that they have no interest in supporting our work. Quite the contrary!

It astounds me that you can continue to ask your (largely economically disadvantaged) players for money, repeatedly fail to be transparent with them in terms of what that money will definitely be used for and whether the cost will be worth it, and bash the gaming community that many of your players are also part of at the same time.



And 'those people' are the ones with awful attitudes? Your superiority complex is remarkable.

Wow. I don't think this is

Wow.
I don't think this is really the place for that sort of thing.
Draak's picture

You gotta take the negative

You gotta take the negative opinions with the positive.
parrotsnpineapple's picture

I agree with helel. This is

I agree with helel. This is the perfect place to raise this issue.

Making an indiegogo campaign to raise money to a new phase - but openly admitting that the campaign was for the community is astounding and incredibly foolish.

Quote:
But to be honest I always though of this campaign as something for the community of Endless Forest players. And reaching out is a lot of (emotionally draining) work.


You want to create a new game, but you want us to only pay for it? I would have thought you guys would have done everything possible to make this work.

This whole campaign has raised two predominant thoughts with me:

1)How much do you /actually/ need to remake the game? is this money to pay your rent whilst you make the game, pay living expenses during the creation?
2)Pay for professional guidance, support from Unreal tutors, resources, ect?

I feel that we should be told where this money is going.

Did you consider doing a demographic study of how many players had a sustainable income, still lived at home or were studying?

I don't even have a job anymore and I sit here biting my fingers wishing I could donate more, hoping that this fundraiser could make it with the extension and the rest of the internets help. Most of us did all we could, and what we did was tremendous, so we fought for an extension for the rest of the internet to get us over the line.

And you say you are reluctant?!

Madness.

I don't mean to say no one

I don't mean to say no one should bring up negative opinions.
I just don't think this is the place to outright attack the game's creators.
At least Ravenflight's comment doesn't come off as overly hostile.

And I understand what they're trying to say. I mean I think you guys do have a point. But I also can understand M&A's point of view. And I don't think Michael was targeting the gaming community as a whole, maybe he worded it poorly, but I do think it's true that there are more people with bad attitudes in gaming communities. On the other hand, I think that tends to happen in any community that's big enough.
Draak's picture

eeeh I dunno I mean they did

eeeh I dunno I mean they did kinda blame the community for the extension idea being a flop?

I don't think so. I don't

I don't think so. I don't really agree that the extension was really a bad idea. But I don't see anyone being blamed. Just because they mentioned a lot of people in the community wanted an extension. Which is true. And I think saying they overestimated the size of the active community seemed an admission that they are at least partly responsible. But none of this gives me the feeling of "you asked for it so it's your fault". I'm just not seeing that at all.

And even if they did, being hostile about it won't help anything.

Ah, I think it's actually a

Ah, I think it's actually a good thing to have some criticism comments in these posts...especially with how M&A handle it. They usually handle the aggressive posts with ease, and their responses usually calm most people's worried minds. At least it always chills me out.

Any who, I'm it'll all get sorted out soon enough. Hopefully just another miscommunication..
HB's picture

Gonna have to agree with

Gonna have to agree with helel and parrots. 7:
I fail to see how the campaign extension was a mistake - money's what we need, right? And we've gained it a bunch, thanks TO the extension. Every bit helps.
Evern's picture

I don't really like the look

I don't really like the look of those tweets either, actually I think in a campaign there should be no discouraging any people at all, but I prefer Singa's calmer approach to the situation and I kindddaa agree with Amary that maybe it isn't the best time to turn our pitchforks at the people who have done all this for us, and clearly love the community to bits.

repeatedly fail to be transparent with them in terms of what that money will definitely be used for



"If we would not reach the goal, we will do our best with what we have, maybe start over with a modest first phase and let the current game run alongside it. And if we are really far under, we will add some new content that the current engine can still handle and the rest goes towards keeping the server up and running."

I want to address that I think we've always known where the money would go. It is on the indiegogo page which probably not a lot of people on TEF read now that I think about it. I don't know about others but this is what they said on the page and I trust them.

Quote:I don't really like the

Quote:
I don't really like the look of those tweets either, actually I think in a campaign there should be no discouraging any people at all, but I prefer Singa's calmer approach to the situation and I kindddaa agree with Amary that maybe it isn't the best time to turn our pitchforks at the people who have done all this for us, and clearly love the community to bits.

Understandable point here, but the reason I'm bringing it up now is because my frustration with M&A has been building for literal years over their treatment over the TEF community and their attitude towards gaming in general, and this has been the only recent opportunity to speak up when it's guaranteed that they'll actually be listening. While I can appreciate that some real work is finally being put into the game, aside from keeping the server running, I really haven't gotten the "loves the community to bits" vibe from M&A since roughly 2010.

Edit: Regarding the money issue - that's a fair point. I wasn't super involved in that process or paying much attention to it outside of a single thread on TEFc, though, and I think you're right when you say a lot of people didn't read the indiegogo page - hence, the confusion and ambiguity.
thelittleraven's picture

Going to chime in and say

Going to chime in and say that I agree with helel, especially when I was the one recommending YouTube channels (among others, but I remember this distinctly) and I was specifically choosing ones that didn't have that 'hardcore' demographic. Unless everything other than TEF is hardcore now. I admittedly felt a little insulted that the game's potential progress was stunted by brushing these YouTubers away right off the bat. But that's a specific and personal qualm.

M&A, we care about this game. We respect you. But we've all seen now in a recently-shared Reddit thread and now from the community itself that the pretentious attitude is turning people away and it's losing money for it. Do you think the community here only plays TEF? We aren't all special snowflakes, and we don't need to be protected from anyone, aside from hackers. Even then, most of them are barely even a nuisance. I have played TEF since 2010, and in that time I've also played AAA titles like Red Dead Redemption, Skyrim, Overwatch, Resident Evil, and countless others. I like video games. I found TEF because I like video games first. I was 12 years old and I didn't, and honestly still don't, care about the high-art experimental nature of TEF. I cared that it was a game where I could be a deer and make a character that I loved. That is the demographic you are skipping over by trying to market this game to artistic elites, and that is the biggest demographic you have, whether you know it or not.

I guess the point I want to make is that it's not too late to reach out to those YouTubers. At this point, if you don't, I will. I want to see this game succeed despite the odds, and I do sort of hope to see an attitude change. As you've already seen, being so aggressively opposed to 'gamers' isn't exactly the best-received thing on an online forum about a video game.

Cheers.
Draak's picture

Quote: Do you think the

Quote:
Do you think the community here only plays TEF? We aren't all special snowflakes, and we don't need to be protected from anyone, aside from hackers.

This.

I gotta admit it's a bit strange the whole idea of thinking we wouldn't play anything other than TEF. I can't think of a good analogy gdi
Keepiru's picture

Wow. Are you serious with

Wow. Are you serious with those tweets M&A? What the f*** are you doing. I've always believed that TEF was a small, unpretentious and very welcoming game. Now, I've trust issues.

I'll not argue about all this, I'm a bad speaker and some TEFers are doing it very well.

But just one thing: you deluded yourself into believing the extension was a mistake.
There is nothing wrong about it. Kay we're doing it at the worst time of the year and it is a new month of stress, but nothing more.
Evern's picture

Understandable point here,

Understandable point here, but the reason I'm bringing it up now is because my frustration with M&A has been building for literal years over their treatment over the TEF community and their attitude towards gaming in general, and this has been the only recent opportunity to speak up when it's guaranteed that they'll actually be listening.

Helel, you're probably right- what do you mean by the treatment of the community? I don't disagree I'm just curious.

Do you think the community here only plays TEF? We aren't all special snowflakes, and we don't need to be protected from anyone, aside from hackers.

this... to name a few, Skyrim, Bioshock, The Forest/Ark, Demon Souls, Minecraft, Portal, Firewatch, Fallout, TF2. A lot of people here are gamers, some do play TEF exclusively but not many.

I'd like to look at the reddit post a bit more..
"Does this count as a shitty kickstarter though? They're asking people to fund an expansion of their deer simulator. I certainly wouldn't play it, but others might."

"I agree - they're asking for a lot of money for a game I'm not particularly interested in, but there's no reason to assume that they can't achieve it or that they're trying to rip people off."

"I mean it's not a shitty kickstarter just because you think their art is a bit naff. Clearly enough people like it."

yeah there's a few other people posting predjudice on the post too but, there are decent people out there- and maybe we're creating the problem by calling the gamers out and they are rightly being offended. Hence their use of words like 'pretentious'. The indie scene is becoming huge and there are artsy games everywhere that get very little predjudice. The only problem I see here is the calling out of gamers and, well, gamers can have a tendancy to get angry very quickly haha. But here I do see a reason why they might be. If I didn't play TEF and only other games, if I saw those tweets, I'd probably pass off the devs as pretentious too. And I'm an open minded person.
TLDR people wouldn't be against TEF if the attitude toward the people wasn't kinda degrading.
SORRY THIS IS LONG I ramble easily

edit: also to clarify I still stand behind M&A and support everything they're doing right now for the game. They are spreading the word and hyping people very well, keeping the campaign active even though the extension wasn't as sucessfull. I just don't think we should be pushing away a portion of our target auidence (and it is- as I said before, a lot of us here are gamers)

parrotsnpineapple's picture

I get it. You are art for

I get it. You are art for arts sake kinda people and thats valid. You dont want to make "games" in the traditional sense, you want to make experiences, make people think. Dont all artists? At the crux of the issue, you are using an online game as a platform to create that art and poo-pooing the very people youve aligned with (whether you like or intend it or not) is a very, very bad business move.

And hey, since when was the arts an profitable occupation? But the sheer fact that you are asking for money and basically saying fuck you gamers doesnt work. Did you think It would work? Did you think we as a community could fund this alone?

I like many right now feel rather...frustrated. Betrayed.Those tweets were nothing short of disgusting. Be statement makers by all means, heck be the next Marina and Ulays of the "game" and new media world. I get it, and I think thats bloody awesome!

But when money is involved, and you are asking for it....

Its a different set of parameters and people have every right to have the attitudes they do.

I have always been huge supporters of you both and your work but reading those tweets on reddit and from helel. I am now mistrusting.

Please, stop badmouthing

Please, stop badmouthing those tweets. Especially the first one: "If you think art is just a snobbish hobby - -", I love it! But the fact that I like it must tell that most people won't find it appealing.

About bashing the gaming community of hardcore gamers.
That topic is already well gone through. M&A just did European refugee crisis all over again. Prejudice, that is. After all they do consider themselves as artists rather than game devs, which makes it easier for them to keep gamers as a bad public. But pointing facts onto face, gamers are the biggest public of TEF, if not to many other pieces created by ToT.

Let's just wait until Christmas is over (which pretty much means: when the campaign is over) and only by then start to judge whether the extension was a bad idea and whose fault it is. It is after all already done, and more harm it can hardly result.
WayfarerHart's picture

M&A. This year we've seen a

M&A.

This year we've seen a terrible rising of global hatred. Within politics, within communities.

And while there's been many dramas on TEF throughout the years: Trolls, out-of-bounds set hacking, personal drama between members, and many other things. This game and this community is the most remarkable I've ever known. We're relatively peaceful, as you, the makers, have advertised it to be. We've come such a long way and so much has changed throughout the decade, and given the chance I think it can only get better.
We may be a small community, and some of us have our odds, but we are so tight-knit and full of passion. It really is like a family. We have prevailed, and we are incredible.

You are the makers of this game, and everything you say and do will reflect on us as a community. Those tweets will represent us, too.
But those tweets do not represent our true feelings. Those tweets are not how we are. We can be so open-minded, and so accepting of people and the differences that come from it. We all come together and grow, as one people.

Over the last decade I've seen the line between games and art becoming more and more blurred. More often now I'm seeing games released as absolute masterpieces of art. Sure, they're not always done the same way as ToT, but you've made such an impact, and progress never happens overnight.
Your art is not rendered invalid by the gaming community. You made a difference, and that's remarkable. It's all one can ever really ask for in this world.

So please, learn to shed the bitterness. It's okay to feel hurt and disappointed if what you've worked so hard on doesn't work out as much as you hope. Your feelings are valid there. Wounds will heal, if you let it breathe.
Just please, don't add to all the hatred in the world.

We, as people, gamers and artists alike, are a community. So let's be good to one another.

ratt's picture

I really hope those tweets

I really hope those tweets were fueled just by the bitterness because Apple threatened to remove Bientôt l'été from their store a few days earlier, and not because they feel the need to belittle the gaming community. Gaming is a huge thing these days, and like Vee said, the line between games and art has really started to blur. Passive-aggressive advertising will most likely, instead of money, gain just an audience that will happily watch you fail to reach the goal.

Not even gonna toss opinions here as they've been covered by others. But this could have been handled a lot better by M&A.
Salome's picture

It is still disrespectful ,

It is still disrespectful , no matter what selling strategy it might be..
Draak's picture

oh ok


oh ok

Hen is M&A, the bread is TEF.


Hen is M&A, the bread is TEF.
alcinda's picture

ON ANOTHER NOTE, I'm pretty



ON ANOTHER NOTE, I'm pretty confident we'll reach (at least) 28k by the end of the campaign which will leave us a little less than a year to come up with the other 12k..

I ain't seeing how getting

I ain't seeing how getting triggered is gonna sell the game.
Yeah, the one thing left to do now is bash M&A for low profits and your frustration.
You've done your best promoting and donating to the campaign, I bet that makes you feel entitled to that.

You've got time to sit and type how offended you are, you should have time to spam some forums.
The reddit thing I shared
shows how many times, where and when the indiegog campaign link was posted on the site in total.
Since I done that, I haven't seen any of you try and make an account, get active on that site, then share the indiegog link on the respective [gamer, art, w/e] subs.
You'all got the time, right?
You went and used my cue to get yourself hurt with year old tweets instead.

Keep derailing this thread.
M&A praised this community:
Quote:
In other words: YOU ARE THE BEST!
And this is what they're gonna come back to.

The one good thing I saw in the argument was some people reminding M&A about the mood of this game and to embrace all sorts of player crowd.
The rest, before staking the devs for their mistakes and their hateful tweets, take a good look in the mirror. This, ain't helping.
Evern's picture

I actually tried to post on a

I actually tried to post on a gaming reddit but it was voted down and deleted by mods. I didn't feel like making another.
I also agree that, as I said, we shouldn't point pitchforks at M&A. Just because they've made a mistake in our eyes doesn't mean we get to turn against them. I still trust them, as I always have, to get TEF up and running. They never abandoned us, always kept the server going, they deserve some benefit of the doubt.
And everything Vee said. ♥

Qanat's picture

Eeeee communication needs to

Eeeee communication needs to improve.
Can call it an innocent mistake- in the end, it's clear M&A don't know much about this community, just based off of what they've said about the gaming community itself. (missing the fact that we are the gaming community sobs) Among other things.
Being mistaken about the number of individuals here, the fact that hardcore gamers are part of this community, and seeeemingly? being entirely unaware that roleplay and the community itself just might have been a leading factor in this game's longevity.

I'm not saying they're shitty for it! They have other endeavors going on and definitely assumed TEF was a little simpler than it's turned out to be which is an easy impression to get when that was your intention making the game. But again, it's damaging, which is pretty easy to see here.

First person shoot 'em up games bring the ugly out of people sometimes, for sure. SADLY, money does worse, always has and always will. So no matter the outcome of this campaign, I think there needs to better communication between the player base and the creators, and not just when money is involved.
Think it could reeally help.
Maybe having some sort of pinned communication blog on the front page where we can voice thoughts (as emails are often unread or missed, or simply not responded to for whichever reason) would be mighty nifty.
Nazzard's picture

Disrespect won't win any

Disrespect won't win any favors. Disrespecting the gaming community will most DEFINITELY not win any favors. Respect is something to be given, you have to give it to receive it.

As such, it's no wonder there has been lash-back due to snide disrespectful comments. M&A are knowingly being rude towards a crowd of people who very well could have supported and funded this whole campaign. They're pushing away people because of a few bad experiences on their end.

Not to mention this is Christmas season, which means money we might have used towards funding, is being used to bring joy to our family and friends. This is a very tight time of year for many of us as, like mentioned, we're not exactly the richest, most stable, crowd. I feel as if we would have had a lot more success if this campaign had been initiated in the Summer like originally planned.

Discord:Nazzard#9068 ||Click for bios.

-walks in- -reads

-walks in-

-reads comments-

-slowly backs out-

Evern, I see, thanks for

Evern,
I see, thanks for trying. You may have more luck in other subs yet.
The thread in linux_gaming wasn't removed, sure there are other reasonable subs like that.
Would've gone and done that myself if I had the time.

Nazzard,
There'll always be people hauling out that one old anger tweet to throw it back at M&A.
Facts straight, this campaign was dead to those folks long before it took off.
Too late to grieve. The past is sealed and I see no use in those would've, could've, should've.

If we love this game, we gotta make do with what we've got. W/e our personal gripes with the makers are.
I've got my own I shared with friends and I don't air those here because it just ain't being useful.
Or respectful, considering M&A could've moved onto sth new instead of trying to revive this old relic.
[Comments on various sites show people are just not into remakes, and that's likely TEF campaign's major hitch.]
I'd rather M&A devote their time to the game and keeping their own business afloat rather than read walls of text that don't bring em a single penny.

Everyone,
Time is money. That is true for an artist, in particular.
I assume some of the artists on here would agree, pricing your work on the amount of hours it takes to make it.

Which is why M&A pegged the extension as a mistake.
Because if it's costing them more than it rakes in, where's the point?

Either way, they never blamed us lot as the bad decision was their to make, and their only.

Okay I didn't see the tweets

Okay I didn't see the tweets helel posted before because the image was broken for whatever reason. And looking at what other people have posted... I can definitely see being upset about all that. I think you all have good points. But I still feel like if you're going to criticize something, it's better to try to stay away from making outright hostile comments or at least tone it down. People are less likely to listen to something if they feel like they're being attacked.

I do agree with a lot of what is being said. You are stereotyping people while overlooking--intentionally or not--that a large part of this community also belong to the same group that you're making these negative comments about. I can understand being too busy to have much involvement with the community. But you can't base everything you do on assumptions. I don't know much about business, but it seems to me that not knowing anything about your own user base is very short-sighted. If you really care about this community and this game, I think taking some time to learn more about us is worth whatever time it takes. You don't have to keep an eye on the community 24/7, but maybe just make an effort to pay a little more attention.

And if you're afraid of people bringing bad attitudes and whatever else to this community, first of all it's unrealistic to think everything can be peaceful all the time. This is a small community, but we still have had problems at times. I don't think it's "gamers" that cause problems, but rather just a part of literally any community, or any group of people. It's just more common in larger communities and more populous areas. But that's why they have rules and consequences for breaking them. It might be time to start thinking about actually implementing something like that, as much as you might not want to do it. We've already had issues that could have been solved more easily if there was some sort of policy in place.

I understand doing that would mean having to work on the community site, and that's part of why I think that the community site should be a higher priority. I can see not having it at the top of the list, but it shouldn't be so far down. Most TEF players use the community site to expand on their experience with the game. For many of us it's become an almost inseparable part of playing. We may be able to things like Skype or even other sites to do the same thing, but this site makes it much more convenient and a lot easier to keep in touch with people. It may not have been a part of the original idea, but for many of us it has become a very important part of the game. Just looking through all the character biographies and such should attest to that.

However I do believe we'll eventually get what's needed to remake the game and for a major overhaul of the community site. Even if we don't reach the goal of this campaign. In spite of everything, I still have faith in the community and in Tale of Tales and the game's creators.

Quote:I ain't seeing how

Quote:
I ain't seeing how getting triggered is gonna sell the game.


@ Uitleger

Take your head out of your ass.
Faustt's picture

(No subject)



Can we please not fight

Can we please not fight here.
Please.

This is going in circles.

This is going in circles. People on both sides have said what they needed to say, yes? Any more arguing beyond this point is null.
Keepiru's picture

(No subject)

Little late to the party,

Little late to the party, but

@Ratt
"I really hope those tweets were fueled just by the bitterness because Apple threatened to remove Bientôt l'été from their store a few days earlier, and not because they feel the need to belittle the gaming community."

They've been displaying blatantly disrespectful behavior towards both the community and other developers for many, many years. This is about par for the course on their twitter. These opinions and this attitude are nothing new.