Miscellaneous

Parlays and Teasers

There are very unique situations where sharp bettors will use parlays, but for the most part they don’t want anything to do with these bets – especially when the parlays involve the point spread and not the money line. The reason for this is simple – the payout on a parlay is less than the risk involved in the parlay, so over the long term there is a negative expectation to the bets. In other words, if you play them long enough you are going to lose money from them. Say, for example, in a cricket tournament you are parlaying three teams. For each game there are two possible outcomes – you can be right or you can be wrong. For all three games, then, there are a total of eight different potential outcomes – you can be right about all three, you can be wrong about all three, you can be right about the first and wrong about the last two, and so on. Of those eight combinations, only one – being right about all three games – will result in a winning parlay bet. Sharp bettors are smart enough that they don’t like to do that. They always bet according to statistics that shows which team has good record against a team. There’s a very good reason why sports books push parlays and teasers so hard – they are licenses to print money for them. Cricket betting is very good way to earn money for sharp bettors. Casual bettors do not read statistics and place bet so they lose the bet and couldn’t make money.
Draak's picture

Kostya's Rut Shenanigans: The Sequel [[ New 26/9 ]]

He's going to be at it again. If any shenanigans happens, they'll be drawn and put here.

The original that started all this.

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phantomhelsing's picture

Art Help Blog (?)

Once upon an arbitrary time, a friend once tried to start an art help blog, specifically for the purpose of helping everybody with their art work, I think back then it was just a "post your art and we'll critique it/help you fix it" type deal.

But now I'll pose this question:

Is this something you'd like to see again?
A general hub to post something you're working on to ask for feedback/help from the community?

And if so? Anything else you could use? Maybe a place to ask if there's a tutorial on how to do something, or how to find such and such resource/reference? And also probably branch out into writing help as well for the authors out there?

Because if that's a thing y'all want, I can go ahead and start on that and make a simple, neat little thing with something like this and/or any suggestions you have.

I dunno, it's 4:30 am my time and I was almost drifting off and my mind went "ooh, remember that one cool thing your buddy did?" lol
Just thought I'd pose the question~
Echosong's picture

css testing 5 [template]

Met a really cool person

 photo aye_zpsfczijsgb.png

You
Antler

I'm so sorry

Should I put this off for another time? I accidentally minimized it and it crashed, I feel so bad.

Oh my goodness

So I found out
That when you update the game version
There goes your pelt
Can someone be so kind to help me get another set? Aagh geez this is taking forever I'm sorry. I have a picture of what my deer looked like before -
 photo deer_zpsyzmivh4q.png
Sorry, It's a little blurry. Anything like that would be awesome. The magpie mask/pelt and real deer antlers would be the best, though! I'll be nearby the pond bridge with the default set. Thanks so much.

Aaa

To whoever helped me get a pelt thank you so much. I'm still working on getting the hang of the forest language, so I'm sorry if I came off as rude or anything like that.
Bayleen's picture

how do romance

yet another discussion question, darn my curiosity gah.

I actually feel kind of stupid asking this because to me it seems like a no-brainer. Like, 'yeah, character romances and mates/families just happen naturally'! Which, I would agree with and totally get. But I was curious as to how exactly you, as the player, handle/deal with/go about starting or keeping those romances("getting" a mate, starting a family, etc)?
Do you prefer to know the other player personally for a while before starting anything between the characters? Is it critical to do roleplays versus in-game interaction(or the reverse, or both)? Do you just kind of let the character's emotions flow and let things happen or would you contact the player and come up with a sort of plot-line and discuss what you would want to happen with the couple and possibly their offspring?

I could ask a bunch more questions but basically I was just wondering what others' tactics are when it comes to romance and such things.
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