Stumps

AlisonRobin's picture
Today La was talking to Trout about nursery logs and Rossamund hopped up onto a stump and I thought a bit about the stumps for the first time in a while.



Who cut the trees down? Seriously, think about it.

-Deer don't have axes
-There are no appropriately sized logs lying on the ground next to the stumps
-The stumps, like the log piles you can jump over, are relatively fresh and unrotted

So who do you think did the thing? Any and all explanations and stories are good to go and I would love to hear your/your deer's headcanons and thoughts.


Due to circumstances in La's life, she believes that it is the work of Glitches.

Hum's picture

Since the Tale of Tales site

Since the Tale of Tales site cites humans having been in/maybe still being in TEF, I choose to just see it as human interference.

"An old bridge allows access to the other side of the stream, although for deer, jumping over it is far more convenient. Where are the people who built and used this bridge? Did it serve the monks when they went to mass in the cathedral? When did the humans disappear? Or did they not?" - The Pond.

"Fitting with the romantic picture of our forest, we created a ruin of the gothic Saint Salvator church, based on actual measurements." - The Ruin.

And of course, these are backed in game with:

- The Old Woman. (Abiogenesis event.)
- The plane shadow/engine sound. (Abiogenesis event.)
- The cabin [in the woods, hurrhurr]. ("The Path" release special event.)
- Jesus's likeness appearing on a grave in the Ruin.
- (Speculative.) The semi-Greek-looking-human carvings decorating the Ruin.
- De Drinkplaats fountain.
- The Crying Idol/Pagan Idols.
- Perhaps even the Twin Gods, though I speculate they are a new type of magic appearing after the human concepts of Christianity and Paganism, alongside The Endless Forest stags.

I actually have a semi-joke character who's a kind of reporter/paranormal enthusiast type who runs around trying to interview Forest denizens to learn more about "humans."

But anyway, that's just me. Considering mine is just rooted in what I've read, my idea is probably pretty boring. xD
AlisonRobin's picture

Ooh, I'd never heard of the

Ooh, I'd never heard of the old woman or the cabin, but I've seen the plane shadow. And I don't think your ideas are boring, they're certainly the ones that make the most sense because they require the least stretching and assuming. Smiling You are a being of logic and I dig it.

My deer La is also obsessed with humans, but she's of the opinion that humans haven't been in the forest for a long time. It makes her sad to only investigate and read about them and never get to run into any in the forest.

I've jokingly proposed a few human characters (one was sort of a shameless tarzan ripoff who is stranded in The Forest, the other two are amateur wizards in a deer costume trying to learn forest magic by getting deer to cast pelt spells on them) but for the most part I tend to think that humans have been gone from The Forest for centuries. The St. Salvatore church that the Ename Ruins are based on was originally built in, I think, the 12th century. And seeing as there are planes that can fly overhead, we know that The Forest is at least in the 20th century. Or maybe it's timeless?

The pagan statues, graves, ruins, those are all very old and I tend to imagine that they all run on magic these days.
Hum's picture

The old woman is a model

The old woman is a model taken from another of ToT's games--I believe from "The Graveyard." During at least one Abiogenesis, the gods had her walk around in TEF. Many deer who followed her were turned into doves.

The Cabin was a model taken from "The Path" itself, and just sat around in the forest for (I think) about a week, in the birch. I wasn't there for either event, so I'm not entirely certain on those facts.

Same with my little to-myself character: just digs the things which happen to have Endless Forest deer faces. (I still get a kick out of her perspective, since obviously, to TEF deer, humans are the weird-looking ones.)

I've read about both of those, and loved both of the ideas. That poor photographer, and I was horrified--in good humour--to have the Rut associated with the Magicians. Here's to hoping they aren't in for much of a surprise, should they come to be as more than simply concepts.

I also agree with the notion that it's likely been some time since humans were around, though, as well, perhaps time works differently in TEF. After all, a day there varies in length, and can be many months here. Who's to tell. Regardless, definitely an interesting thing to think on.
AlisonRobin's picture

I can't imagine being a deer

I can't imagine being a deer meeting a human for the first time, like with The Old Lady. It would be so strange, almost religious I suppose. I wonder if the more traditionally TEF deer with their widespread eyes ever wish they had binocular vision like humans. I know my La does.

Sometimes I think that the deer in The Forest are descended from the humans who used to be there and that they were changed with magic at some point. Hence the little "or did they?" on the pond page. The sheer number of possibilities for headcanons and explanations serious or silly and open ends in general is pretty great. Imagination is fun~ Smiling

Recently I've been wondering about how deer interpret glitches after one happened to my character and I decided to roll with it. She now believes that glitches are the work of specific entities that run around The Forest and cause trouble--I'm going to see where that takes things. But I think that is who my deer would be most likely to blame given the human exodus.

Oh, and I'm glad you got a kick out of the humans. The wizards in the suit is something I think I'm going to re-use for a Dungeons and Dragons game at some point, but they will be pretending to be a unicorn.
Hum's picture

Oh, most definitely. That's

Oh, most definitely. That's an interesting thought. I suppose it'd depend on the mindset.

Oh that'd be a trip. But I like the idea--I'd considered something like that as a possibility, just due to the circumstances, due to the faces. Headcanons are my jam.

Excellent notion. I've been doing something sort of like that with a character of mine lately as well, in fact a little bit inspired by your own thoughtfulness, as well as his general outlook. It's been interesting, at least, seeing the forest with fresh eyes.

Goodness me, you must be fun. Don't be too hard on the DM with that creativity.

P.S. Don't mind that old brown thing using my pictogram--just a character of mine I haven't found a good pictogram for. He's a little strange. The lack of bow is not meant to be offensive.
AlisonRobin's picture

There are just so many

There are just so many ambiguous symbols to choose from and justify however one pleases, and their website leaves a lot of loose ends as well that I assume are perfectly intentional. Just gotta rev up that imagination and honestly, the hardest part for me is choosing which headcanon I want to play with. When I first started with this game a few years ago I had no idea what I was going to do with my character so I just explored and pretty soon later I had wikipedia tabs open on things like architecture and religion and I knew what kind of character I was going to have to play in order for me to get maximum enjoyment out of the game. It's made me quite happy, and as always for me roleplay is an exercise in empathy.

The brown deer didn't bother me at all. I got kind of a lost-in-his-own-world-awed-by-minutiae vibe from him, and I thought it was neat that the dragonflies were really crowding him for a while. La is virtually never offended anyway.
Hum's picture

Oh I know. Much like some

Oh I know. Much like some Religions/Mythological collections opt to do, I hold quite a few beliefs as Headcanon simultaneously, even if they directly contradict themselves.

I'm personally still interested in the second to last sentence about the Old Oak. As I've seen from you, La has quite a thing about that tree. Wonder what will happen.

Oh good--I'm happy to read that. That's a good way to read him.
Ha! That's cute--I actually hadn't noticed. He'd like that, I think.

I had a feeling, but it never hurts to clarify.
AlisonRobin's picture

La's terrified of that tree.

La's terrified of that tree. Weird stuff happens everywhere, but she has quite a confirmation bias towards it and is likely to blame a variety of weird things on it even if they aren't its fault... over time there have been bugs in The Forest and things in roleplay that have added to this neurosis so I'm keeping it up. Fears and preoccupations are fun to roleplay and it's another opportunity for the good kind of conflict.

I think of The Old Oak in my headcanon as being the pagan equivalent of the christian ruins--old, spiritual, a good place to hang out, but still holding some kind of power. That hasn't really occurred to La.

That sentence on the ToT site has been there for years, unfortunately... I hope that someday they have the time and money to implement whatever it was that they had in mind. If La was with one of The Gods, she would be less frightened about The Old Oak I think, especially if they changed some element of it.
Vala 's picture

About the stumps... I do not

About the stumps... I do not want to interfere, but sometimes you can hear a tree falling!!
" ~ Lady in Red ~ "

♥ ♥

AlisonRobin's picture

Vala you never interfere. I

Vala you never interfere. Smiling I love every post you make.

I thought I had heard falling trees but I was never quite sure. Do you think they fall on their own or that someone cuts them down?
Hum's picture

Of course, of course. Very

Of course, of course. Very sensible things. I understand the both of you.

Yeah, I realized that as well. It may just end up being something like the description of how they'd intended the game to go at one point--though, with the new sets, I think it's totally reasonable to be optimistic about changes coming in the future, even though it may be distant.
AlisonRobin's picture

I hope that new things will

I hope that new things will come for Easter. Mardi Gras was a big day right before Lent starts, and Easter is the big day the day after lent finishes, so I am cautiously optimistic. Even if I just get to see The Gods again I will be happy.
Hum's picture

Indeed, definitely. Cautious

Indeed, definitely. Cautious optimism is the way to go.

@ Vala's comment.

I'd always noticed that and was going to bring it up here, but spaced it. From the marks on the trees, I'd say they're cut. As for the sounds, it's impossible for me to tell whether they're falling, or being felled.

That said, the cuts are not the same as traditional tree-cutting markings would leave. (Aka, cutting a notch to guide the tree to fall a specific direction. These cuts are flat.)

Strange forest stuff, man.
Vala 's picture

♥ At Easter we have

♥ At Easter we have eggs instead of pinecones Smiling
" ~ Lady in Red ~ "

♥ ♥

AlisonRobin's picture

A two-man saw or some other

A two-man saw or some other such tool could leave it flat, maybe. It's possible there are a pair of lumberjacks in the woods?

@Vala: Oh my goodness that's the best thing ever. Easter eggs are delightful.
Hum's picture

I love the eggs, oh my gosh.

I love the eggs, oh my gosh. It's been years since I saw them.

As for that, they still use a notch (most always--I have a weird lumberjack history, my last name even means "Grove" xD) just for safety/maneuverability. Especially in a place as, presumably, low tech as the forest--they'd have roller logs already laid out where they needed the tree to fall, to get it wherever it needed to go.

Maybe it's a pair of highly inexperienced, but very strong and sneaky lumberjacks.
AlisonRobin's picture

I didn't know that. Learn

I didn't know that. Learn something new every day. Maybe they carry off the trees for cabins, or they make those log things for deer to jump over and sit around.

PS here are the sneaky lumberjacks!
Hum's picture

Yeah, it's... I don't

Yeah, it's... I don't actually know if it's, like, the ~*~only~*~ way--just the only one I've ever heard of. I mean, without fancy cranes and all that. It's how they moved the huge statues around Easter Island (the method of which was ultimately their downfall).

Oh my goodness me help, they're too cute.
Toya's picture

P.S. Linked this in Trouts

P.S. Linked this in Trouts updates. also. Someone needs to help Trout communicate better. WE still think its all the glitches fault. But id rather it be those sneaky lumberjacks!
AlisonRobin's picture

Rolling things on logs was

Rolling things on logs was also how humans set up things like Stonehenge, and would you look: around the playground there are a bunch of erect, identical stones. Using logs to move heavy things just makes sense if you don't have any better technology.

Toya, do you think Trout would sing if La taught her some songs? Might help her with words and vocalizing in general.
Flatsoda's picture

If you think about it, the

If you think about it, the deer have human faces. They could have been humans before the Gods came, for all we know.

just an idea don't hurt me pls

AlisonRobin's picture

I've thought about that too,

I've thought about that too, soda. I like the idea a lot that there were humans and then the gods showed up, and as humans came to worship the gods they became deer and more at peace with nature. Maybe it was a gradual process through generations and someday they will be entirely deer with no human traits.
wingeddeer's picture

As corny as my comment

As corny as my comment sounds, Thinking about all this helps to bring back the magic of the forest to me. I'm really intrigued by Flatsodas comment about the deer being human once. Hence their humanoid faces. xD


AlisonRobin's picture

I totally agree. Speculation

I totally agree. Speculation and the open ends keep stuff fun. Hum and I were chatting about how it's so nice to be able to choose our own headcanons.
FairyClock's picture

._. mind blown

._. mind blown
Toya's picture

*laughs as she imagines a

*laughs as she imagines a goat voice singing* Yes, that might be a good way to start. I dont think trout will ever be able to talk, since she doesnt have a human face, I play her as having a goats voice. But I used to have goats, and they have some crazy vocals. I imagine with her smarts she could be taught simple words. "Traa-a-a-o-o-o-u-t"

I also like the idea that the humans slowly turned to deer, but wasnt there an event way back when the graveyard was built? There were souls that floated around and players were given the option to "convert" them. the number of converted souls was represented in the amount of christian graves, and the number of unconverted souls is represented by the pagan graves. I dont know if that implies we should take the graveyard as having been built by the gods more recently or if it should be perceived as ancient. I think its interesting though that the players, perhaps without knowing what the end result would be, converted most of the souls because we as humans have a desire to alter things, rather than leave them be.

Anyhow, if that event is taken into consideration, not all of the seemingly ancient human structures... are necessarily old.

Oh yes, and I have also heard the sound of trees falling very rarely in the woods. Once it was so close by that I thought it was an abiogenesis...

XD