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"His presence seemed to be the Forest itself, loving and wise and without grudges or harbored shadows." - silentlikethat

        
{ I a u r d a g n i r e The Fortress

Respectful - Wise - Honourable - Entertaining - Gentle - Articulate - Righteous - Reserved - Dutiful - Fearless - Fatherly
Timeworn - Reasonable - Intelligent - Limitless - Reliable - Kind-hearted - Rational - Charismatic - Affectionate - Genuine


"He walks with a gawky elegance, breaking the top of the hill. His hill. Though he hardly guards it with the malice of a dog.
Instead, this is where they gather. To play, to sit...to know that not everyone will belittle them." - OokamiAzura

    Identity }
    Dag's full name is pronounced 'I-or-dag-nyre'. His deep commanding voice, eloquent speech and life-wherewithal suggests he is of an older age, but he is simply old in mind. He is a Father-figure to many, and the way he carries himself earned him the title 'Wings of Peregrine' and later, 'The Fortress'; the Peregrine Falcon remains with him as an emblem of victory, wisdom, guardianship, and most importantly: strong willed one-pointed focus to rise above any situation.
21st March 2009 | Pictogram
Stomping Grounds | Fireside | Valley View | Dandelion Hill | Sanctuary

    The Fortress }
    Voice - Deep bass; an equal balance of gentility and authoritative power associated with a voice of moral substance and leadership, like that of James Earl Jones. Feral vocalizations are rare from him, though he is known to produce brontidal rumbles and has an extraordinarily low, growling bellow.
    Scent - The smoulder of a warm, welcoming bonfire in the middle of open fields - a smell of old forests long gone. His scent is overpowering and gustatory; that of damp, dark smoke of burning woodland. It is a constant - while he can understand changes in others scents on an intellectual level, there is no chemical change within himself. He therefore does not rut, and cannot sire offspring.
    Build - Based on an old-world ice giant Eucladoceros species; the first species of deer genus to have highly evolved antlers yet is a primitive mass of strong bone and muscle. His body type is a visually solid domination with a dense muscular structure most noticeable around his barrel-chest and shoulders, reinforcing the relatively short, strong neck that bares the weight of a heavy square skull - resembling more bull than deer - and its gargantuan artillery; both of which being the most prominent indication of his skeletal bulk. Being top-heavy, his posture is almost restricted to one position when still. A long body means legs are stationed far apart to accommodate and spread the weight, and his head is always held high in balance giving him a kingly air, which is also reflected in his fluid and powerful gait. At full speed, there is very little that can stop his bulldozer momentum.
    Antlers - Fortress by design. Supernumerary, elongated branched-antlers where the beam has grown outward behind him, tines growing upward; his outer primary tines are the largest and grow into long forward-facing pincers. There are 12 tines per pedical and are split into four sets, all of which together are specifically designed to interlock with any antler type. Central clusters suited to single beam pronged deer, outer and brow tines designed for the larger supernumerary or palmated antlers such as Irish Elk. They are incredibly thick, astonishingly heavy, and an impenetrable defense that cannot be breached.
    Visual - His coat is made up of dense, varying shades of grey that give him an overall arsenic colouration, but his mane and face are the most striking; dirty white for the most part with an extraordinary carnelian-red pattern draped around the contours of his beady-eyed, frill-cheeked face. The white of his mane continues only half-way under his stomach, and ends in a point with a separating line of charcoal.
There is also an enormous patch-scar that tears through the left side of his neck which is coupled with the nick in his ear on the same side. This was given to him by the Spring Wolf in 2010*.
    Conqueror - Being the placid giant he is, Dag never lowers his antlers without reason; rarely has his combat been seen within the peaceful confines of the forest. However, the events in 2012 leading up to his present existence shed further light on his ability as a war-hardened battler. There is something prehistoric and almost predatory about his combat - the misfortune of colliding with such a monolith is simply an all-sensory deluge.

    Antediluvian }
    Iaurdagnire is ancient history, and always will be. His story involves the Forest, the Gods, and the spiritual embodiment of the Seasons whom he serves with perpetual lives the Gods themselves allowed and facilitated. Dag wants to escape, and continually fights for a life and death that is his to dictate; to cease to be a higher power's fuel for intellectual evolution. But in learning about his place in the world and a way to put an end to his duties, he is more lost than ever. Ultimately, Dag's story is an exploration of purpose, honour, and morality in all forms. The community have been involved in each section in some way, and these are referred to as "Season Events" by those who have participated; the events are and have been for everyone to enjoy, regardless of the story.
Winter '09
Crackéd Smile
"I am here as a friend."
Autumn '09
I: Collapse the Light
II: Numb the Infection
III: I'd choose right now
Spring '10
I: Brontide
II: Thunderclap*
III: Colossus
IV: Oblivion
Summer '10
I: Fissure
II: Ignite
III: Mountain Masquerade
Autumn '10
I: Duty
II: Ender
III: Nothing Gold can Stay
Winter '11
I: Splinter
II: Restrain
Spring '11
I: Hesitance
II: Acrid Lullaby
III: Amalgamate | †
IV: Play the Hand
you are Dealt | †

Death '11
Incubus | Reprise
I: Jack to the King
II: Overthrow
III: Start Your Descent
War Drum '12
I: Long Live the King
II: Dandelion Hill
III: Warrior Hysteria


 
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