The Unfinished Spots

Exploring every inch of the forest flora and fauna results in finding netherworld areas. Dip into the waterfall mother stone at the end of the ravine and sit within her ample girth the ground drops away. Suddenly the forest becomes surreal with flowers inside the stone and jutting inky blackness hinting at what lies beneath. Play in the pond in the corner nearest the ancient tree and a mirror pond appears ..... ground sky water and a mixed repeat. Need sinking sand head to to the playground. Near the diagonal large stone a set of chakra stones form a semi circle. Get in the middle and sit. Only your antlers appear above ground and the birds flock to you. Another surreal scene with mixture of sky, soil and you see the bottom of the chakra stone above. The platform part of the playground rocks a nearby tree reaches to the sky. Drop down by it and turn to the playground. With deer butt on the rock sit. A deer cave appears with birds flying past and you in the underground. Over by the stone bridge drop underneath. Get to the edge of the masonry and again a hidden world appears. This remains more difficult since one step and you become a frog and the hidden world of surrealism disappears. Walk on those edges. Those boundary lines and see how far those other worlds go or do.
Starling's picture

This is cool. I like how you

This is cool. I like how you think outside the box with areas of the forest.
Vanilliana's picture

A description of this magical

A description of this magical spice the forest has in all its forms, both gameplay and fantasy-wise. Mixing it, the way you wrote it down is wonderful to read.

Looking forward to the Unreal

Looking forward to the Unreal Engine. It does that too in games except you tend to fall into an endless abyss with multi_color streaming. Hopefully a small piece of programming coding will place on back at a point designed for exploring.

Just recording what many have

Just recording what many have experienced. You find it in the early blogs and forum discussions when they were working out some issues with game play. Betwixt and between can be a lovely place to play. The flying deer happened when joysticks came out and was an elser ( Danish for surprises). It twas that. So a group of players taught others how to do it.